STILL-IMAGE RENDERS - 800x600pix JPEG IMAGES
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OGRE PROFILE - CLAY 1
This is the basic model, rendered with an ORTHOGRAPHIC camera - side-view. I like to think it looks like a clay sculpture.
CARTOON OGRE!
This render uses Blender's TOON shaders - both DIFFUSE and SPECULAR shader models set to TOON.
I really LOVE the toon effect!
ANOTHER TOON VIEW
The TOON shaders use only 3 stages of light refraction, and have settings to affect the softness, or severity of these transitions.
The effect can be highly dependant on the subject material, but I think it suits my Ogre pretty well.
SOME TEXTURED MATERIALS
As I mentionned in the text, I made this model before I was aware of how to apply multiple materials to a single object
...So, the Ogre is pretty much one single material - a layered, muddy brown, using 'NOR' mapping , to create the illusion of a more bumpy surface.
The eyes were created as separate objects - which I did, by trial, error, more error, and pure fluke, manage to assign multiple materials! (white, pupil, iris.)
OGRE - CHIROSCURO
This one uses a fave' of mine - HALO lighting
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